//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   TemporalAAParameters          c10      1
//   TerrainLayerCoordinateOffset  c11      1
//   InvMaxTesselationLevel_ZScale c12      1
//   InvTerrainSize_SectionBase    c13      1
//   lightPositionAndInvRadius     c14      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 1, 0
    def c15, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    mul r0.xy, c12.x, v0
    mul r1, r0.y, c7
    mad r0, c6, r0.x, r1
    mad r1.x, v0.w, c5.x, v0.z
    add r1.x, r1.x, c5.y
    mul r1.z, r1.x, c12.y
    mad r0, c8, r1.z, r0
    add r0, r0, c9
    add r2.xyz, -r0, c14
    mul r3.xy, r2, c12.zwzw
    mov r3.z, r2.z
    mul o5.xyz, r2, c14.w
    dp3 r2.x, r3, c6
    dp3 r2.y, r3, c7
    dp3 r2.z, r3, c8
    mul r3.xy, c12.y, v1
    mov r3.zw, c5
    nrm r4.xyz, r3.zwxw
    nrm r5.xyz, r3.wzyw
    dp3 o4.x, r4, r2
    dp3 o4.y, r5, r2
    mul r3.xyz, r4.zxyw, r5.yzxw
    mad r3.xyz, r4.yzxw, r5.zxyw, -r3
    dp3 o4.z, r3, r2
    mov r2.x, c12.x
    mad r1.xy, v0, r2.x, c13.zwzw
    add o2.xyz, r1, c11
    add r1.xy, r1, c15.x
    mul o3.xy, r1, c13
    mul r1.xyz, r3.yzxw, r5.zxyw
    mad r1.xyz, r5.yzxw, r3.zxyw, -r1
    dp3 r1.x, r1, r4
    slt r1.y, -r1.x, r1.x
    slt r1.x, r1.x, -r1.x
    add o1.w, -r1.x, r1.y
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c12.zwzw
    dp3 r2.x, r1, c6
    dp3 r2.y, r1, c7
    dp3 r2.z, r1, c8
    dp3 o6.x, r4, r2
    dp3 o6.y, r5, r2
    dp3 o6.z, r3, r2
    mul r1.xy, r4.z, c8.xzzw
    mad r1.xy, c6.xzzw, r4.x, r1
    mul r2.xy, r5.z, c8.xzzw
    mad r2.xy, c7.xzzw, r5.y, r2
    mov r1.z, r2.x
    mov o1.y, r2.y
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r2.xy, c8.xzzw, r3.z, r2
    mov r1.w, r2.x
    mov o1.z, r2.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mov o5.w, v2.x
    mov o6.w, c5.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 70 instruction slots used
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